King of Fighters Evolution (Dreamcast)
Rarely have we seen a Neo game properly translated to a
mainstream console. On Sega Genesis, we were treated to
a horrid version of World Heroes... On our Super NES, we
were treated to Fatal Fury (plus load times, a REAL rarity
to cartridges)... On Playstation and Saturn, we had KOF
games that had longer load times than fight duration...
And in KOF Dream Match '99 on Dreamcast, we were treated
to many glaring flaws: The music stopped and restarted briefly
after EVERY round in Team Play, the new 3D backgrounds were
low-res and looked outright trashy, and everything in the
game was pixellated. However, in that mess of a port, there
was a moment of brilliance in the awesome introduction that
would have had ANYONE pumped to play KOF!
It was with all these things in mind that I purchased KOF
Evolution upon it's domestic release, and popped the disc
into my DC for a spin. I wasn't expecting much to begin
with... Then I played it...
Gameplay:
I'll say it right away, the gameplay in this game rules
the world. That's all there is to it. This is a translation
of KOF '99, and it's missing very little (blood, a few animations,
and one of Whip's SDMs). However, there are lots of reasons
that I'd play this version over even the mighty Neo home
cartridge version. First of all, if you happen to own one
of the DC's better controllers or arcade sticks, you'll
be treated to rock solid control on a better controller
than SNK ever offered for the Neo home cart system.
If you are a fan of the KOF style of fighter, you really
cannot go wrong in purchasing this game. I can think of
absolutely no notable control flaw to bitch about in this
review.
Of course, this game did add the "Striker" system,
where you pick a character before the match that you can
call into the fight a set number of times to help you out.
This is much like calling in a helper on the Marvel vs.
Capcom series. My favorite strikers are Ralf and Shingo.
Shingo runs out, and holds onto your opponents ankles for
a couple of seconds, letting you get in a cheap blow (or
worse, a cheap SDM).
Graphics:
Well, don't buy this game expecting the graphics of a Dead
or Alive 2 or a Soul Calibur... If you do, then this will
disappoint you. For that matter, this game has already disappointed
"graphics tarts" all over the world. Unsure of
what a "graphics tart" is? That's a gamer that
is playing only for the pretty pictures, and never learns
a thing about actually PLAYING a game. Did you enjoy The
Bouncer on PS2? You're a graphics tart!
Back to the review... We have 3D backgrounds with 2D character
sprites. That probably sounds like a bad idea, but it looks
just wonderful. In the backgrounds you'll see working fairground
rides, airplanes landing and taking off, a strange elevator
trip, and other sweet stuff. In the foreground you'll see
pretty much the same old KOF sprites that you've seen before,
but slightly smaller for some reason. I'm unsure of why
they're smaller, but hey, at least they're not pixellated
this time around!
Sound/Music:
Oh the music in this game!!! I had no idea what I was missing
in KOF '99 until I bought this version! You see, I own KOF
2000 and had never thought about picking this one up...
Until I saw it for $35 on the old DC...
You've got to hear the background tunes for the Kyo clones,
for Kyo himself, and several others! Tears (Kyo's music)
is so good, I just had to rip it to CD to play it in my
car!
To be honest, the same old sound effects that we got in
KOF '98 (and '97, and '96...) are still present. That's
not bitching, but if you've played any KOF you already know
that the sound effects are fitting for the game and for
that matter they're just "there".
Replay Value:
In my opinion, I'd never play the Neo Geo version of this
game NEARLY as much as I've played the DC version... Let's
talk about why I love this game. We have rocking tunes that
never stop and reload as in previous ports of KOF, they
just play right through until the end of the match. We have
some of the best KOF backgrounds I've ever seen, and in
my opinion they're much better than what I got in my KOF
2000 game. We have an "Extra Strikers" option,
that allows you to purchase more strikers with experience
points earned through playing KOF. Hidden strikers include
Fio from Metal Slug, among others. Also hidden are "dark"
strikers, evil versions of some of our favorite characters.
It really does take forever to open all the different strikers
in this game, but it's worth it.
In my estimation, I've played this game over 80 hours since
I purchased it... That's more than I've played Tekken Tag
Tournament on my PS2... More than I've played Metal Gear
Solid on my PS1... More than I've played Soul Calibur on
my Dreamcast... It looks like the only games I can think
of that have eclipsed my play time with this are Dead or
Alive 2 and KOF 2000. So yes, I think you'll play this game
for a while if you buy it! Enjoy, you're getting a superior
experience to the $200+ home cartridge in this $30 or less
Dreamcast game!
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