Art of Fighting 3 (Neo-Geo, NGCD)
This game blows!
Don't worry, I'll back that statement up with the facts.
By the time this game was released to the US audience, the
Neo-Geo hardware was on it's last leg commerically. I did
play this game a few times at the local arcade, but it was
only in the MVS machine for a couple of weeks before it
was taken out of rotation. Nobody played the game, apparently.
I can't imagine why...
Art of Fighting 2 is miles better, by the way...
Gameplay:
Ouch... Well you'll be frustrated quickly when you start
playing this game. Your character will be knocked down a
few hundred times in a round, and you'll be waiting a few
seconds for the loser to stand back up. The frequent knock-downs
in this game just ruin it, matches take years to end. Before
I get jumped for playing this game via emulator... I own
the game on Neo-Geo CD. Yes, the game has some pretty long
load times, but it's in tact and plays just like the normal
Neo cartridge version.
Not only are there a million and one knock-downs, but the
special moves contained in the game are weakened massively
for some unknown reason. I think I'll just throw 30 fireballs,
every round, so I can win with Ryo. Not... Oh yes, jump-kick
syndrome is back, you can win just by constantly jump-kicking
agian.
Graphics:
No one ever said this game was ugly, but we didn't say it
was pretty either. There are a few LAME characters in this
game, and Wyler is the LAMEST endboss of all time. The game
does have some of the cleanest graphics in Neo history,
so it's unfortunate that nothing is memorable.
Of course, in-game scaling returns, with the camera panning
and zooming depending on the distance between characters.
This was always a nice feature, but not enough to carry
the whole game on it's back.
Sound/Music:
Neither the music, nor the sound effects in this game are
anything special (even on the Neo CD version I have). They
simply fit in with the rest of the game (Read: LAME).
Replay Value:
You won't want to play through the game more than once,
and forget two player vs. modes, as the game stinks bad.
Worse still, this is one of the Neo games that collectors
have driven up the price on. The Neo homecart version will
probably cost you over $300, and the limited Neo CD version
costs over $50. The best way to go is to get the cheaper
MVS cartridge, if you have a cabinet or a converter. I'll
stress it though, this game is for collectors ONLY. If you're
a player, stick to AOF2!
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